Council Rampart
How to play
Defend two waves with a council policy chosen anew between waves. Militia doubles lane damage and spends four Ember on a three-damage volley to every lane. Woodland halves attacker movement and spends four Grove to freeze two exchanges. Matched cells damage their own columns; mana carries across waves. Wave two has uneven armor and approach distances. Stop every attacker; two breaches immediately end the defense.
Tap controls, or Tab then Enter/Space. R restarts. Numbered coordinates identify board cells. Every action is turn-based; take time to plan.
About this study
Lane defense shaped by a policy choice; no persistent political campaign.
Source inspiration: ReignMaker